Below you’ll find binaries for the Godot Engine compiled with Zylann’s C++ Voxel Tools module. They have been built from either the stable or master branches of the repositories as of the date listed.
I recommend reading through the documentation and starting with my demo project. If using the binaries below, use this specific commit. If you’re compiling the master branch of Voxel Tools yourself, use the master branch of my demo.
The 3.2 version is recommended. In my experience, they are generally as stable as 3.1 and have held up under severe abuse, but work better with Voxel Tools and provide more features. This build is from a couple of days before 3.2 beta 1 came out.
Update 2/13/2020: Zylann just released a new mesher implementation, Transvoxel. Many artifacts have been fixed. Also, Godot recently finalized 3.2, and merged Vulkan into the master branch, and I’m experimenting with FastNoise. I plan to release new binaries with Godot 3.2, Zylann’s Transvoxel, and my FastNoise patches in the next couple of weeks.
|3.2 Mono/C#||alpha 4569f5ec8|
|OSX||Contributed by Vinicius Guerrero||11/5/2019||33mb|
*Voxel Tools doesn’t work with HTML5.
**Win32 + mono does not work with Win64.
How To Use Voxel Tools